this._arrow = new Shell.DrawingArea();
this._arrow.connect('redraw', Lang.bind(this, function (area, texture) {
Shell.draw_box_pointer(texture,
- this._type == MenuType.ON_RIGHT ? Clutter.Gravity.WEST : Clutter.Gravity.NORTH,
+ this._type == MenuType.ON_RIGHT ? Shell.PointerDirection.LEFT : Shell.PointerDirection.UP,
source.highlight_border_color,
APPICON_MENU_BACKGROUND_COLOR);
}));
}
void
-shell_draw_box_pointer (ClutterCairoTexture *texture,
- ClutterGravity pointing_towards,
- ClutterColor *border_color,
- ClutterColor *background_color)
+shell_draw_box_pointer (ClutterCairoTexture *texture,
+ ShellPointerDirection direction,
+ ClutterColor *border_color,
+ ClutterColor *background_color)
{
guint width, height;
cairo_t *cr;
- g_return_if_fail (pointing_towards == CLUTTER_GRAVITY_NORTH ||
- pointing_towards == CLUTTER_GRAVITY_WEST);
-
clutter_cairo_texture_get_surface_size (texture, &width, &height);
clutter_cairo_texture_clear (texture);
clutter_cairo_set_source_color (cr, border_color);
- if (pointing_towards == CLUTTER_GRAVITY_WEST)
- {
- cairo_move_to (cr, width, 0);
- cairo_line_to (cr, 0, floor (height * 0.5));
- cairo_line_to (cr, width, height);
- }
- else /* CLUTTER_GRAVITY_NORTH */
+ switch (direction)
{
+ case SHELL_POINTER_UP:
cairo_move_to (cr, 0, height);
cairo_line_to (cr, floor (width * 0.5), 0);
cairo_line_to (cr, width, height);
+ break;
+
+ case SHELL_POINTER_DOWN:
+ cairo_move_to (cr, width, 0);
+ cairo_line_to (cr, floor (width * 0.5), height);
+ cairo_line_to (cr, 0, 0);
+ break;
+
+ case SHELL_POINTER_LEFT:
+ cairo_move_to (cr, width, height);
+ cairo_line_to (cr, 0, floor (height * 0.5));
+ cairo_line_to (cr, width, 0);
+ break;
+
+ case SHELL_POINTER_RIGHT:
+ cairo_move_to (cr, 0, 0);
+ cairo_line_to (cr, width, floor (height * 0.5));
+ cairo_line_to (cr, 0, height);
+ break;
+
+ default:
+ g_assert_not_reached();
}
cairo_stroke_preserve (cr);
ClutterCairoTexture *shell_create_horizontal_gradient (ClutterColor *left,
ClutterColor *right);
-void shell_draw_box_pointer (ClutterCairoTexture *texture,
- ClutterGravity pointing_towards,
- ClutterColor *border_color,
- ClutterColor *background_color);
+typedef enum {
+ SHELL_POINTER_UP,
+ SHELL_POINTER_DOWN,
+ SHELL_POINTER_LEFT,
+ SHELL_POINTER_RIGHT
+} ShellPointerDirection;
+
+void shell_draw_box_pointer (ClutterCairoTexture *texture,
+ ShellPointerDirection direction,
+ ClutterColor *border_color,
+ ClutterColor *background_color);
void shell_draw_clock (ClutterCairoTexture *texture,
int hour,